In a post on their blog, Capcom’s Chris Svensson announced that a patch would be released within the launch window that removed the controversial DRM within the PC version of Super Street Fighter IV Arcade Edition in response to fan backlash.
In noting the opposition, Mr. Svensson stated that he took fan reaction into account, stating that it was never the company’s intention to give customers a worse game than the one pirates got.
The game will still utilize Games for Windows Live, and all online functionality, including DLC, will still be disabled once the game is offline.
Analysis: This is obviously the right move. Punishing your customers for something as simple as being offline is never the right thing to do, and in fact, helps facilitate piracy of your game. One of the largest catalyst of pirate patches is DRM, as proven historically by The Sims franchise, where fansites have instructions on how to get rid of the DRM of store purchased games. This mindset is duplicated at fansites of other games that utilize technologies like SecuROM, and if my brush with Capcom’s PC offerings shows anything, they’re certainly not against the use of SecuROM (Dark Void Zero, a remake of a 20 year old game that cost me $5, secretly installed it on my computer. To this day, I haven’t played that game).
Now, the key is getting companies – especially companies like Capcom, who are largely run by ignorant suits – to see the light and not even bother putting restrictive DRM on their games in the first place.