Last week, Darby McDevitt (in an interview with Joystiq) implied that development for the 3DS title was halted, and today Ubisoft CFO Alain Martinez stepped up to confirm the news, claiming that cancellation was decided last year, adding that slow 3DS sales had nothing to do with it.
“The cancellation was a decision made back in 2010,” Martinez said. “It was due to anything that took place. We felt the machine already had a number of hardcore games for its release.”
It’s worth noting that this news comes just days after Capcom announced the cancellation of Mega Man Legends 3, and SEGA delaying the release of two of its 3DS titles into late 2011 and early 2012.
Analysis: As a 3DS owner currently craving “more stuff to do and play” on my portable, and as a gamer who missed out on just about every Assassin’s Creed title released so far (thank you poor expenses), I must admit I’m slightly bummed that I won’t be playing an AC title anytime soon – at least not on a portable. I was ready to call bullshit when I read that its cancellation had nothing to do with slow 3DS sales, until reading that the decision was made in September of last year. Then again, even that is questionable.
Gaming companies go out of their way not to piss off the big dogs, so of course, getting a company like Ubisoft to admit to canceling the game due to slow sales is unlikely. It’s a lot easier to say, “Oh yeah… We cancelled it last year.” Damn, Ubisoft – it only took you 10 months to let us know we weren’t getting the game. Who waits 10 months to announce something that’s been cancelled? How about a company waiting, watching, plotting, and paying attention to numbers.
Ubisoft claims that some elements of this cancelled title were implemented into the next installment of the series, Assassin’s Creed: Revelations. Fine! Ubisoft can keep their Revelations – I’ll take my Revelations in Resident Evil form, any day. Capcom, don’t you dare…