Gaming Bus Live Stream, Vol. 15: Metal Storm (NES)

Welcome to another edition of the Gaming Bus Live Stream. Last week went pretty much as predicted: we played a lot of games as I quickly worked my way through Marble Madness. It wasn’t quite the Rare-exclusive day I had picked (blame Mohamed Al-Saaddon; he wanted me to play Captain Tsubasa while drunk), but a good time was had. Oh, did I already mention the word drunk? I did, because I was. I haven’t been drunk to quite that state since I was in the military. I was so hammered that I almost fell while using the bathroom and put my head through a cabinet. If you like hearing me ramble like an idiot, consider watching the second half of last week’s video on our videos page.

This week, we continue our trend of my staff members picking my games. Last week’s choice was Josh’s, and this week, Lilian Harle comes through with an outstanding choice: the Irem published Metal Storm for the NES. Nowadays, Irem does almost nothing except spam R-Type rehashes, but back in the NES era they did very good work, putting out quirky titles with inspired designs. From Sqoon, a shooter where you had to also save people from the ocean’s floor, to Kickle Cubicle (Pengo on steroids), Irem didn’t publish much, but what they did publish was very good. Even their most recent American release, Hammerin’ Hero, is a very good platformer with a retro feel. Metal Storm might have been their most inspired release. The player controls a mech that can shift gravitational polarity at will—for a modern example, think VVVVVV—which creates a sort of puzzle/action hybrid. Also, being an Irem game on the NES, it’s fucking hard, so if you want to hear me do my usual array of colourful language, this is the night.

Kick back, relax, and we’ll see everyone at 9:30 PM!

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Christopher Bowen

About Christopher Bowen

Christopher Bowen is the Editor in Chief of Gaming Bus. Before opening Gaming Bus in May of 2011, he was the News Editor at Diehard GameFAN, a lead reporter for DailyGamesNews, and a reviewer at Not A True Ending, also contributing to VIMM, SNESZone and Scotsmanality. Outside of the industry, he is a network engineer in Norwalk, CT and a veteran of Operation Iraqi Freedom.