Gaming Bus Live Stream, Vol. 20: Streets of Rage 2 (Sega Genesis)

Welcome to another edition of the Gaming Bus Live Stream. Last week, we saw the genius of Super Metroid. The word genius is too often thrown around to the point where it becomes blase, but last week was a demonstration of why Super Metroid is one of the best designed games of all time. I hadn’t played the game in well over a decade, to the point where I don’t have muscle memory of various locations. For all intents, I went in new. But as I went through the game, things started to click as I processed (with a little help from my friends, kind of like the pre-Internet days when we used to play with friends) what was going on around me. One thing opened up one more, which opened up two more after that, which opened up a new item, etc. Oftentimes, games are given greatest-of-all-time status without really standing the test of time—Final Fantasy VII and Ocarina of Time come to mind here—but in Super Metroid‘s case, it’s definitely applicable as such inspired design, the first true design of its kind, doesn’t age.

This week, we go with another timeless classic and a contender for being one of the best beat ’em up games of all time: Streets of Rage 2. Streets of Rage has, for the longest time, been secondary to Final Fight in terms of beat ’em ups, mainly because the latter was an arcade game at a time when that was a big deal. However, Streets of Rage has seen its standing improve over the years, mainly due to Sega’s constant rereleases and partly due to the fan-made Streets of Rage Remake that Sega recenttly issued a cease-and-desist on. The series has been a personal favourite of mine for decades, and SOR2 is arguably the best in the series.

The stream starts at 9:30PM EST as usual. Come in and enjoy!

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Christopher Bowen

About Christopher Bowen

Christopher Bowen is the Editor in Chief of Gaming Bus. Before opening Gaming Bus in May of 2011, he was the News Editor at Diehard GameFAN, a lead reporter for DailyGamesNews, and a reviewer at Not A True Ending, also contributing to VIMM, SNESZone and Scotsmanality. Outside of the industry, he is a network engineer in Norwalk, CT and a veteran of Operation Iraqi Freedom.