So Long, Wii: Aileen Coe

The launch of the Wii U is right around the corner, so the Wii is set for an inevitable phasing out in the months to follow. In light of this, the staff members at Gaming Bus are reflecting back on their memories of Nintendo’s surprise hit system. Each day this week will have a different member share their thoughts on the console itself and their favorite games.

I admit I haven’t spent as much time with the Wii as with other systems, so I’m aware there are a lot of games I haven’t gotten to; for example, I’ve yet to play Xenoblade Chronicles, The Last Story, or Fire Emblem: Radiant Dawn, so I had to leave those out. I do plan on getting them at some point, though, funds permitting. Still, there were games I’ve played and enjoyed on the Wii, and other people in my family played it, so it didn’t go completely neglected—well, aside from Wii Fit and Wii Sports.

Trauma Team: I was torn on which Trauma game to include. New Blood was better in terms of multiplayer, but Trauma Team was balanced in that going through the surgeries solo didn’t practically require two other arms, and it also introduced other types of surgeries. Second Opinion was a fine port of the original DS game and included a new chapter and introduced a recurring character, but the other two games built on what it established. Ultimately, I went with Trauma Team because of all the new things it introduced. Sure, the story is still campy at points; and despite the attempts to include more realistic surgeries, the graphics took a step in the opposite direction (not that hyper realistic graphics are needed, but jelly and gemstones do not exist in the human body). Still, the new types of surgeries, as well as the diagnostics and investigation sections, were fun to play. Also, the comic book-style cutscenes looked great.

Super Smash Bros. Brawl: It’s a massive crossover of Nintendo characters duking it out. What more could you ask for? It also introduced another game mode in the Subspace Emmisary. The platforming sections made for a nice change of pace if you wanted a break from brawling. The soundtrack made for a good backdrop for all the action.

Monster Hunter Tri: I first got hooked on the series through Freedom Unite between taking down huge beasts and crafting weapons and armor with the spoils of victory, so the idea of being able to play on a larger screen with other people appealed to me (my connection setup is such that Adhoc Party isn’t really an option for me). It introduced new weapon types, including my favorite, the switch-axe; and it had a different system for building bowguns that provided more options for customization, as well as underwater battles. For this game, the classic controller works much better than motion controls, though you could eke by if you had to.

The Legend of Zelda: Twilight Princess: It’s Zelda. I could leave it at that, but I won’t. It has the open world through which you could ride your way around on Epona, the dungeon crawling and puzzles Zelda games are known for, and a sidekick who could say more than just, “HEY, LOOK! LISTEN!” While the wolf sections were maybe a bit too reminescent of Okami, it still worked within the context of the game. While motion controls can be fiddly in some games, they worked fine in this case.

Super Mario Galaxy 1+2: Like others have said, this is 3D platforming in fine form. They used the Wii’s capabilities to make a pair of games that are just plain fun to play. Everything from the graphics to the gameplay were polished, and they’re fine additions to the Wii’s library.

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Gaming Bus Staff

About Gaming Bus Staff

The Gaming Bus staff consists of some of the brightest minds to enter the field of games journalism, bringing perspectives from all over the world and from all genres.