So Long, Wii: M. Ngai

The launch of the Wii U is right around the corner, so the Wii is set for an inevitable phasing out in the months to follow. In light of this, the staff members at Gaming Bus are reflecting back on their memories of Nintendo’s surprise hit system. Each day this week will have a different member share their thoughts on the console itself and their favorite games.

Though I’ve spent plenty of time on my brother’s Xbox 360 in the past few months, I think I can safely say that I’ve played a greater number of games total on the Wii. In fact, the little library of Wii games in my house is currently larger than the one for the 360. Nintendo’s system also allows for greater access to local multiplayer, which I like than the online variant, though I still play quite a few single-player games. Simply put, the Wii just had more games I wanted to play, and the backwards compatibility was a plus. I’m pretty fond of the system as a result.

I haven’t had a chance to finish each game I’ve started due to either real-life commitments or otherwise, though, so I focused my personal list of favorites on the ones I spent the most time playing. As with the previous editions of “So Long, Wii,” my list is in no particular order.

Fire Emblem: Radiant Dawn: I have to say that the Tellius games of Fire Emblem are something of a yin-yang for me. I like the storytelling in Fire Emblem: Path of Radiance more than in Radiant Dawn, but I like the latter’s improvements to the series’ game mechanics more than in the former. The improvements to the mechanics is likely the reason why I’ve spent more time playing Radiant Dawn than Path of Radiance. For one, I like the flexibility in having anyone support with anyone else, though I admit I was one of the many fans who was disappointed in the lack of in-depth conversations for at least some combinations of characters. For another, I liked being able to move Skills from one character to the next as much as I wanted without the scrolls disappearing on me. While I could go on and on with a list full of I didn’t quite like this but I did like that, my mixed feelings on the game don’t overshadow the fact that I enjoyed it enough to play it a lot. If there’s one thing I will say is most definitely in Radiant Dawn‘s favor, however, it’s that the soundtrack is lovely and easily the best one I’ve heard for the series so far. Not every game soundtrack I hear both has a consistent sound and suits the mood of a given scene.

Super Smash Bros. Brawl: This was one of the few games I remember having marathoned in recent years. I think it was during a huge unlocking spree my brother and I were going through at the time; I remember we were trekking through The Subspace Emissary together on the day we played this for ten hours. Out of all the fighters on the roster, I wound up gravitating the most towards Ike, Zelda, Sonic, and Pikachu. Strangely, once I overcame the initial frustration of dying a lot during the Intense-level Boss Rush mode, I wound up going through it for kicks later. I’m pretty rusty now since I haven’t played in a while, but I’ve always enjoyed the game’s ease of play, its option to add in varying levels of random chaos, and of course the local multiplayer.

Resident Evil: The Darkside Chronicles: This was another game I picked up specifically for its local multiplayer option, in this case a two-player mode. My brother and I played through this one together, though I remember finishing the Resident Evil 2 section on my own—by dual-wielding Wiimotes, no less. The only thing more fun than shooting up zombies is shooting them up with a friend, and I thought the story was surprisingly touching. The areas that retread on Resident Evil 2 and Resident Evil Code: Veronica had some liberties taken with their narratives, but I wasn’t bothered by this because the reasons for the modifications were easy for me to discern. Both in terms of game mechanics and story, The Darkside Chronicles felt like a great improvement over its predecessor. I also very much appreciated the remix of “The Suspended Doll,” one of my favorite tracks from Code: Veronica.

Sonic Colors: This was a blast to play, and I enjoyed the story the writers cobbled together for this one. About my only disappointment with it was how three of the seven bosses are repeats with slightly modified patterns, and even this is just a mild feeling for me. Everything else was just fun and funny. Of the different Wisp power ups, I like the Hover form the most because I think it’s absolutely adorable. Also, the final boss fight was awesome—great challenge, superb music, and the last blow is oh so satisfying to deliver. Really, I loved every minute of this game. I’m still astounded as to where some of those Red Star Rings are hidden, though. I collected them all a while ago, but yeesh!

Kirby’s Epic Yarn: I’ve determined that any method that would involve dying by cute would have to include Kirby’s Epic Yarn. Why? Because it’s far too cute do put into words. The fabric-based graphical style definitely helps with the cute overload, but thankfully, the visuals do a little more than just be visuals; e.g. pulling buttons and zippers would modify the layout of the stage to varying degrees. I have to say, for a game in which you can’t really lose, you can still feel like you have. It’s more in the vein of, “No! I was less than perfect!” but the fact that a relatively easy game like this can still bring out that kind of reaction says something in regards to its challenge level. I mean it: having a friend of yours toss you onto a hard-to-reach ledge only for you to be squished under a falling ice block a second later is both an ego wrecker and a laugh riot. No, I am not speaking from experience; what are you talking about?

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About Gaming Bus Staff

The Gaming Bus staff consists of some of the brightest minds to enter the field of games journalism, bringing perspectives from all over the world and from all genres.