<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gaming Bus</title>
	<atom:link href="http://www.gamingbus.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamingbus.com</link>
	<description></description>
	<lastBuildDate>Wed, 10 Apr 2013 21:37:22 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Games I&#8217;ve Been Playing: Dead or Alive 5</title>
		<link>http://www.gamingbus.com/2013/04/10/games-ive-been-playing-dead-or-alive-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-ive-been-playing-dead-or-alive-5</link>
		<comments>http://www.gamingbus.com/2013/04/10/games-ive-been-playing-dead-or-alive-5/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 06:03:04 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Sony PlayStation 3]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[tecmo koei]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17069</guid>
		<description><![CDATA[Go figure. Right after I run an article that talks about how women are objectified in gaming, I go to playing one of the biggest offenders outside of eroge. But...]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_17070" class="wp-caption alignleft" style="width: 310px"><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/doa5.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/doa5-300x168.jpg" alt="It took me awhile to find an image this &quot;clean&quot;." width="300" height="168" class="size-medium wp-image-17070" /></a><p class="wp-caption-text">It took me awhile to find an image this &#8220;clean&#8221;.</p></div>Go figure. Right after I run an <a href="http://www.gamingbus.com/2013/04/08/thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo/"target="_blank">article</a> that talks about how women are objectified in gaming, I go to playing one of the biggest offenders outside of eroge.</p>
<p>But in all honesty, it&#8217;s been so long since I&#8217;ve played a Dead or Alive game &#8211; my last one was 2, for the Dreamcast &#8211; that I haven&#8217;t really gotten what the big deal is. Even that&#8217;s not an accurate statement; the last time I really did anything with Dead or Alive, it was on a shipmate&#8217;s XBox, and it was with Dead or Alive: Extreme Beach Volleyball. For those that don&#8217;t know what that is, it was Barbies for perverts, with a little bit of simple volleyball thrown in. This came after DoA3. A few years later, Dead or Alive 4 launched with the XBox 360, and was followed by Dead or Alive Xtreme 2, a game so flimsy it didn&#8217;t even pretend to advertise volleyball. Things were quiet until the release in 2010 of Dead or Alive Paradise, which was even flimsier than Xtreme 2 and suffered the indignity of getting a 1.0 from <a href="http://www.destructoid.com/review-dead-or-alive-paradise-169903.phtml"target="_blank">Destructoid</a>. It was only with the release of the 3DS that Tecmo remembered that this was actually a fighting series, and here we are, finally, with the fifth installment.</p>
<p>I should note that I did not buy this, I rented it. What&#8217;s sad is that it took me a long time to get to the point of renting it, largely because my girlfriend won&#8217;t let it into her house. Literally, she refuses to have a Dead or Alive game in her house. At that point, it became a matter of curiosity to see if the actual fighting game was as bad as the spinoffs.</p>
<p>After playing a few days, it&#8217;s not bad, but it&#8217;s certainly not good.</p>
<p>For those who have never played a DoA game, or are like me and have forgotten how they play, Dead or Alive is basically Tekken for Horny Dummies. The four face buttons are for punching, kicking, blocking (which holding back also accomplishes), and throwing, with combos being strung off of those. Combos are the main way of doing damage, as they can be whipped together very quickly. Therefore, most Dead or Alive fights devolve into simple button-mashing affairs, with both players playing the role of drunken circus seals as they haphazardly slap the controller for fish and to see who gets the most five hit combos. Really, that&#8217;s all there is to the fighting. There isn&#8217;t any kind of deep combo or counter system like in BlazBlue or Persona 4 Arena. There&#8217;s no tight control or depth like in Tekken, and there isn&#8217;t even any strategic gameplay like in Soul Calibur. Slap, slap, slap.</p>
<p>I will say the base gameplay goes well with the story, which hits &#8220;so bad it&#8217;s good&#8221; territory, easily. I&#8217;m not far, but the general gist is that Ayane still wants to kill Kasumi, and something about another tournament, and Zack&#8217;s still a doofus, and honestly no one really cares because the men in this game seem to be little more than roster filler. Dead or Alive has always been about the ladies, and it&#8217;s to ridiculous lengths now. They feature more prominently, they get more marketing attention, they get the vast majority of the DLC costumes, for all we care, the men are just there as cannon fodder and story flags. Not that the story needs it; the general gist of the story goes like this: two characters have a random conversation, then they have a fight, then sometimes, they talk like nothing happened. Some of the things you see in the story make absolutely no sense, or have nothing to do with anything other than just being a way to justify having a fight. After Persona 4 Arena, this dreck just doesn&#8217;t cut it.</p>
<p>Of course, saying &#8220;I play Dead or Alive for the story and the fighting engine&#8221; is much like saying you read Playboy for the articles; maybe you do, but you can do better elsewhere, and you&#8217;re probably full of shit. This game is gorgeous, and the women have a lot to do with that, being rendered beautifully. Of course, in standard Dead or Alive fashion, their breasts seem to be sentient, going off in their own directions, and doing their own thing, completely independent of what the body they&#8217;re attached to is doing. I thought this was something they did only for Xtreme 2 and Paradise, games that exist solely for people to ogle said breasts, but they brought it over to a fighting game to boot. Combine the ridiculous breast physics &#8211; I can&#8217;t believe I just typed the phrase &#8220;breast physics&#8221; and meant it seriously &#8211; with the fact that some of the female characters are fighting in high heels, and things start to approach absurd levels. Of course, the really &#8220;good&#8221; costumes &#8211; see: bikinis &#8211; are locked away as paid DLC. I&#8217;ll bet it made Tecmo a boatload of money, too.</p>
<p>I&#8217;ve been rough on the game, but I have to stress that Dead or Alive 5 isn&#8217;t a *bad* game. It&#8217;s basically the popcorn flick of the video game fighting genre, though. It&#8217;s simple, flashy, there&#8217;s lots of explosions, and a lot of beautiful, half-naked women. I wouldn&#8217;t pay more than $20 for it, and that&#8217;s without considering the fact that my girlfriend would throw it at my head at 90MPH. If someone out there has a need for his masturbation fodder to beat each other up, then this is a good purchase, but otherwise, there are better options out there.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/10/games-ive-been-playing-dead-or-alive-5/&via=gamingbus&text=Games I've Been Playing: Dead or Alive 5&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F10%2Fgames-ive-been-playing-dead-or-alive-5%2F&amp;title=Games%20I%E2%80%99ve%20Been%20Playing%3A%20Dead%20or%20Alive%205" id="wpa2a_2"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/10/games-ive-been-playing-dead-or-alive-5/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Voting EA The &#8220;Worst Company In America&#8221; Belittles Our Medium (EDITED)</title>
		<link>http://www.gamingbus.com/2013/04/09/voting-ea-the-worst-company-in-america-belittles-our-medium/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=voting-ea-the-worst-company-in-america-belittles-our-medium</link>
		<comments>http://www.gamingbus.com/2013/04/09/voting-ea-the-worst-company-in-america-belittles-our-medium/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 22:19:47 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bank of america]]></category>
		<category><![CDATA[comcast]]></category>
		<category><![CDATA[consumerist]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[facebook]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17065</guid>
		<description><![CDATA[The image to my left is a powerful, visceral reminder of just how stupid it is to vote a video game company the &#8220;worst&#8221; in America. Theoretically speaking, Electronic Arts...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/dalerant.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/dalerant-300x263.jpg" alt="dalerant" width="300" height="263" class="alignleft size-medium wp-image-17067" /></a>The image to my left is a powerful, visceral reminder of just how stupid it is to vote a video game company the &#8220;worst&#8221; in America. Theoretically speaking, Electronic Arts &#8211; not even the shittiest video game company in America, in my estimation<sup>1</sup> &#8211; shouldn&#8217;t have gotten past their second round opponent, Facebook, who had an IPO fiasco where they&#8217;ve been accused of shorting their own stock to the benefit of executives, and who routinely collect and sell the personal information of their users, unapologetically<sup>2</sup>. They surely should never have beaten AT&#038;T, if for no other reason than giving Ma Bell a lifetime achievement award. </p>
<p>However, Electronic Arts won, and not only that, <a href=" http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/"target="_blank">they won handily</a>, beating Bank of America with almost 80% of the final vote.</p>
<p>Let&#8217;s look at the list of things each company is guilty of.</p>
<p><u>Bank of America</u><br />
* Guilty of foreclosing the mortgages of military veterans who were actually paid up.<br />
* Guilty of poisoning the waters regarding a government review of mortgage foreclosures<br />
* Dead last in the American Customer Satisfaction Index survey.<br />
* Participated in the bad debt swaps that helped <b>crash the fucking economy</b> in 2008.</p>
<p><u>Electronic Arts</u><br />
* Cocked up a video game launch.<br />
* Refused to give refunds regarding said launch.<br />
* Threatened people with Origin account closures who went to the forums and complained.<br />
* Charges microtransactions, along with virtually every other publisher in the world.</p>
<p>In no way are EA&#8217;s offences &#8211; which are legion in the video game industry, obviously &#8211; comparable to Bank of America&#8217;s. Hell, in no way are they comparable to third place Comcast&#8217;s, who hold selective monopolies on internet connectivity in many areas and routinely violate network neutrality principles to parlay their advantage in having an ownership stake in NBC. I&#8217;d wager, if put head to head, half the companies on the list &#8211; including every Internet Service Provider, who are willingly collecting personal information and transferring it over to lobbying groups such as the MPAA and RIAA, and every single oil company on the planet for reasons too numerous to list here &#8211; are worse than Electronic Arts, which says a lot because EA is in no way a good company to consumers.</p>
<p>With a silly little online poll, gamers proved only one thing, and no, they did not prove that EA is a terrible company. All they really did is show that no matter how bad of a company you are, you&#8217;ll escape scrutiny so long as you don&#8217;t piss off a bunch of basement dwellers with Asperger&#8217;s Syndrome who have the software means to stuff an online ballot. If anything, it justifies an outsider&#8217;s position on video gamers: it adds weight to the thought that we&#8217;re all losers with a complete lack of priorities and common sense, and that maybe we should do things like regulate violent games to the porno bins. After all, we can&#8217;t handle it, right?</p>
<p>Obviously, the typical warnings about these polls &#8211; they&#8217;re unscientific, EA&#8217;s an easy target, something something 4chan &#8211; apply. But it&#8217;s news &#8211; mainstream news &#8211; that a video game company beat arguably the worst example of corporate malfeasance outside of the Russian oligarchy. Video game comment boards are lighting up in celebration, but everyone else is looking at us and wondering why we&#8217;re so stupid.</p>
<p>Gamers really need to grow the hell up. This is much more pathetic than SimCity&#8217;s launch.</p>
<p><sup>1 &#8211; No Zynga in the voting? My, how the mighty have fallen.</sup></p>
<p><sup>2 &#8211; Actually, EA was doing this for awhile with Origin, too.</sup></p>
<p><b>EDIT</b> @ 5:33PM EST &#8211; CEB: OK, so here&#8217;s the deal.</p>
<p>I do not take Asperger&#8217;s Syndrome seriously. However, the problem is that it is because 98% of the people I meet are what I&#8217;d call self-diagnosed. They use it as a crutch for simply being socially awkward, or worse. Asperger&#8217;s was removed from the list of diagnoses and put under the Autism umbrella.</p>
<p>THAT is what I would change. THAT is what I should have clarified. That&#8217;s an editing error on me. For THAT, I apologise to the people who have been to a doctor, been diagnosed, been medicated or given therapy, and are attempting to find help to play well in society.</p>
<p>However, my original opinion of Asperger&#8217;s &#8211; that it is not extremely serious, often self-diagnosed, and even when it&#8217;s not, is used as a crutch to euphemize &#8220;I don&#8217;t like people&#8221; &#8211; stands.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/09/voting-ea-the-worst-company-in-america-belittles-our-medium/&via=gamingbus&text=Voting EA The "Worst Company In America" Belittles Our Medium (EDITED)&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F09%2Fvoting-ea-the-worst-company-in-america-belittles-our-medium%2F&amp;title=Voting%20EA%20The%20%E2%80%9CWorst%20Company%20In%20America%E2%80%9D%20Belittles%20Our%20Medium%20%28EDITED%29" id="wpa2a_4"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/09/voting-ea-the-worst-company-in-america-belittles-our-medium/feed/</wfw:commentRss>
		<slash:comments>97</slash:comments>
		</item>
		<item>
		<title>Thoughts On Female Discrimination, #1reasonwhy, And The Status Quo</title>
		<link>http://www.gamingbus.com/2013/04/08/thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo</link>
		<comments>http://www.gamingbus.com/2013/04/08/thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 22:30:45 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[1reasonwhy]]></category>
		<category><![CDATA[brenda romero]]></category>
		<category><![CDATA[gdc 2013]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[women in gaming]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17060</guid>
		<description><![CDATA[Women in the industry &#8211; or more specifically, the way they&#8217;re treated by a combination of gamers and their peers &#8211; are in the news again. At GDC, Brenda Romero,...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/1reasonwhy.png"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/1reasonwhy.png" alt="1reasonwhy" width="230" height="300" class="alignleft size-full wp-image-17061" /></a>Women in the industry &#8211; or more specifically, the way they&#8217;re treated by a combination of gamers and their peers &#8211; are in the news again. At GDC, Brenda Romero, the legendary game designer behind the Wizardry series, led a wonderful panel on the #1reasonwhy hashtag, and why that movement was so important. A week later, she had resigned from her position on the board of the IGDA over her disgust at the group authorizing a party that featured scantily clad women who arguably had no artistic reason to be there other than to be sexually objectified<sup>1</sup>, a party that happened literally hours after the #1reasonwhy panel. Since then, everyone&#8217;s had their say about the issue of women feeling unwelcome in what&#8217;s always been a male dominated industry. John Walker of Rock, Paper, Shotgun <a href=" http://www.rockpapershotgun.com/2013/04/06/misogyny-sexism-and-why-rps-isnt-shutting-up/"target="_blank">doubled down</a> on reader criticism on their thoughts on the subject, basically telling people that no, it&#8217;s not comfortable, and no, it&#8217;s not going away. Since then, the debate &#8211; as usual &#8211; has been divided into two camps, not counting the glorified &#8220;male rights&#8221; activists who think that every time a woman asserts her rights she&#8217;s taking something away from them. The first camp is those who believe that it&#8217;s a serious problem that affects the industry as a whole, makes them look worse than they are, and needs to be addressed; this is where 99% of women in the industry, and many males, belong.</p>
<p>The other side is the &#8220;bros&#8221;. The &#8220;bros&#8221; &#8211; which feature a lot more industry people than I&#8217;m comfortable admitting &#8211; wonder what the big deal is. There&#8217;s women all over the industry! Like that one, and that other one, whats her name, and oh, that one with the tits that works with that company in Montreal! What was the big deal about the party? The women were there as art, and by art, we mean &#8220;art to masturbate to at the hotel later&#8221;! Besides, we have this one friend, who works as an entry level QA at Bioware, and she says it&#8217;s nonsense, so that speaks for the entirety of women in gaming!</p>
<p>The bros insist there&#8217;s no problem, but these people are either willfully ignorant, not paying attention, or intentionally glossing over facts to keep the all boys club in place.</p>
<p>Guys, there&#8217;s a lot of smoke. Eventually, you&#8217;re going to have to admit that something&#8217;s on fire. And when almost every woman in the industry on Twitter says that they have either been objectified, stared down, or outright discriminated against, that&#8217;s a <b>really big fucking fire</b></p>
<p>Of course, the argument most of the bros come up with is that it&#8217;s a slippery slope. That meaning, it&#8217;s a slippery slope between not treating women like they interviewed for their job on a casting couch and eliminating all fun and sexuality from video games, and making the experience sterile. Essentially, these people looked at two or three extreme Tumblr blogs and panicked. This is a pedant&#8217;s argument, one step ahead of the guy who says that women belong in the kitchen like they were in the 50s. The women who are in the industry &#8211; from developers like Jade Raymond, Anna Marsh and Brenda Romero to press figures like Leigh Alexander, Kim Wallace and even my own former writers in Aileen Coe, Mel Ngai and Lilian Harle &#8211; all add a wholly different, unique perspective on issues such as this, but there is a subsection of men who belittle their accomplishments &#8211; accomplishments that measure up on any standard, not just in the proverbial &#8220;girls&#8217; league&#8221; &#8211; just because of their gender. These are the same men who often state that women don&#8217;t play games as often as guys (<a href="http://www.theesa.com/facts/pdfs/ESA_EF_2012.pdf"target="_blank">wrong</a>), and if they do, all of them are playing simple cell phone games (<a href="http://www.rockpapershotgun.com/2009/04/09/nielson-study-majority-pc-gamers-female-solitary/"target="_blank">blatantly wrong</a>), so facts aren&#8217;t on their side, just strength in numbers. For now.</p>
<p>Really, there hasn&#8217;t been an excuse for the kind of thinking that goes into the IGDA party, and the even more abominable <a href="http://kotaku.com/5970474/partygoer-topless-women-at-gamelofts-holiday-party-says-a-lot-about-the-games-industry"target="_blank">Gameloft party</a>, for years. In 2013, there&#8217;s even less than that. The perpetrators of this mindset &#8211; both the visible and the hidden, the latter of which infests too many board rooms &#8211; are holding back an industry that even Warren Spector recently called &#8220;immature&#8221;. Until we shun those that are dismissive of the concerns of others, the vast majority of which are entirely justified, we will continue to be regarded as an immature medium &#8211; a child to film and music &#8211; and will be treated accordingly.</p>
<p><sup>1 &#8211; Before anyone calls Brenda Romero a bleeding heart, remember that she worked on Playboy: The Mansion, and wrote a book about the experience.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/08/thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo/&via=gamingbus&text=Thoughts On Female Discrimination, #1reasonwhy, And The Status Quo&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F08%2Fthoughts-on-female-discrimination-1reasonwhy-and-the-status-quo%2F&amp;title=Thoughts%20On%20Female%20Discrimination%2C%20%231reasonwhy%2C%20And%20The%20Status%20Quo" id="wpa2a_6"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/08/thoughts-on-female-discrimination-1reasonwhy-and-the-status-quo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Games I&#8217;ve Played: Puzzle and Dragons vs. 10000000</title>
		<link>http://www.gamingbus.com/2013/04/08/games-ive-played-puzzle-and-dragons-vs-10000000/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-ive-played-puzzle-and-dragons-vs-10000000</link>
		<comments>http://www.gamingbus.com/2013/04/08/games-ive-played-puzzle-and-dragons-vs-10000000/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 21:32:39 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Editor's Picks]]></category>
		<category><![CDATA[10000000]]></category>
		<category><![CDATA[eightyeightgames]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[gungho]]></category>
		<category><![CDATA[puzzle and dragons]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17055</guid>
		<description><![CDATA[I&#8217;ve been on a match-3 kick lately. The genre spawned largely by the likes of Bejeweled has become almost ubiquitous nowadays, being the go-to choice for puzzle games, but Aileen...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/pad.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/pad-199x300.jpg" alt="pad" width="199" height="300" class="alignleft size-medium wp-image-17058" /></a>I&#8217;ve been on a match-3 kick lately. The genre spawned largely by the likes of Bejeweled has become almost ubiquitous nowadays, being the go-to choice for puzzle games, but Aileen told me about one freemium game called Puzzle and Dragons which her brothers &#8211; both around my age, and both longtime gamers &#8211; were having fun with. I figured if Dude and Fluff<sup>1</sup> liked it, then it could be something I&#8217;d be able to check out. So I went and downloaded it on my phone, and have been playing it for a couple of weeks.</p>
<p>It&#8217;s a decent game. As far as freemium stuff goes, it&#8217;s definitely one of the least offensive games out on the market, as I&#8217;ve been able to play with no problems despite my ardent &#8220;no money&#8221; policy at this point<sup>2</sup>. In all honesty, I&#8217;ve been trying to get past my almost visceral hatred of the free-to-play school of video game design, even if my referring to Puzzle and Dragons as one of the &#8220;good ones&#8221; simulates the way a racist neighbor refers to the one black guy he can tolerate. But while the game is decent, two things stop me from diving in fully: waiting for the hammer, and a superior game.</p>
<p>I&#8217;ll expound on just how Puzzle and Dragons works before I go into my problems. If Pokemon got drunk and had sex with Bejewled, nine months later Puzzle and Dragons would be what popped out. Players are given a starter &#8211; water, plant or water, no surprise &#8211; but unlike Pokemon, there&#8217;s only a few elements &#8211; just lightning and darkness on top of the big three &#8211; and most of the monsters are just effectively palette swaps, with slight tweaks for element. On the other half are what the player does in the dungeons. PAD is a match 3, but there are no real rules as to where you can move pieces. Any piece can be moved anywhere, which counts as a move; monsters have numbers over their heads corresponding to how many turns there are before they attack. There are guides showing how moves can be strung together into massive combos, but ultimately, it&#8217;s match 3 with all of the difficulty removed. In fact, unless the player can string together some serious combos that multiply damage to ridiculous levels, winning stages is simply a matter of power; if the player has stronger monsters than the dungeon, the player will win, and if not, the player will lose.</p>
<p>This is where my fear of the hammer comes in. See, PAD has all sorts of artificial limits put in. When entering a dungeon, you lose a set amount of energy. Beginning dungeons cost three stamina, but bigger dungeons can take anywhere up to 30. That&#8217;s important to note because it takes 10 minutes to regain one point of stamina, so by going in that later, 30 stamina dungeon, you have to wait around for five hours to get that stamina back. How do you regain that stamina immediately? There&#8217;s an app purchase for that! One nice option is the ability to take &#8220;helper&#8221; monsters into battle with your team, which are monsters that other people own. Those people can later be befriended. Of course, there&#8217;s a set limit on how many people you can friend; one guess how to increase that. Also, there are a lot of monsters that can either be found in dungeons, bought with Pal Points (a really nice option; pal points are gathered by either using helpers, having your monster be used as a helper, or logging in on consecutive days), evolved, or bought with Magic Stones (more on these in a bit). However, there&#8217;s a limit; the only way I know of to increase that limit is to spend magic stones, which are the game&#8217;s effective currency (there&#8217;s also coins, but in fairness, these come easy enough and can&#8217;t be purchased). Magic stones are somewhat rare to come across most of the time, but like any freemium game, they can be purchased in packs of various sizes. So far, I haven&#8217;t had to spend a dime, but I know the difficulty&#8217;s going to spike once I&#8217;m fully invested in the game, at which point I&#8217;ll be more or less forced into either spending money, or letting all of the time I will have invested into this game go for naught. For a game with no ending, no real goal other than catching lots of monsters and lots of loot, that seems onerous. Therefore, despite the game being tolerable to this point, I can&#8217;t really say I&#8217;m excited by it. It&#8217;s a generic version of two other games, and one that I know is going to get expensive if I want to do anything of note.</p>
<p>So after all that, is there a reason to continue to play Puzzle and Dragons? Honestly, that&#8217;s a good question, because in addition to all of the points mentioned above, it&#8217;s not even the best match 3 released in the past year. It&#8217;s not the best game, in its own genre, that I&#8217;ve downloaded to my phone in the past month.</p>
<p>On the other side of the divide is 10000000. Created by two people, it is, itself, a combination of multiple genres: match 3, endless runners (Canabalt, Jetpack Joyride) and role playing games. Instead of moving everything around wherever you want, the option is to move an entire row vertically or horizontally to match up pieces, while attacking monsters, unlocking chests and doors, and acquiring materials to upgrade the areas in what can best be described as your jail cell. Eventually, the player will grow strong enough to score 10,000,000 points, which grants the avatar his freedom.</p>
<p>What&#8217;s great about this game is the tension to it. Not only does time always pass when you&#8217;re at an obstacle, but enemies can hit you, knocking you back farther. Despite that, the avatar doesn&#8217;t die so much as get knocked back into his cell, with the caveat that he keeps the gold (purchase weapon/armour upgrades), stone and wood (open up and upgrade &#8220;shops&#8221;) he collected. Therefore, &#8220;losing&#8221; isn&#8217;t a punishment. This is unlike PAD, where death is highly costly; if you die in a dungeon, you&#8217;re given the option of continuing at the cost of &#8211; wait for it &#8211; a Magic Stone. If you don&#8217;t have one, no problem, you can IAP it right away! Of course, if you don&#8217;t want to do that, you lose everything you gained, and also lose the stamina you spent, so if you went into a higher level dungeon &#8211; especially one where the healing tiles are useless &#8211; and lost, and didn&#8217;t want to spend money, you&#8217;re effectively done playing PAD for the rest of the day. Even in a &#8220;good&#8221; game &#8211; and let&#8217;s face it, PAD is one of the better freemium games on the market, which is why it&#8217;s making money <a href="http://www.gamesindustry.biz/articles/2013-02-20-gungho-entertainment-hits-single-game-revenue-of-USD2m-a-day"target="_blank">hand over fist</a> &#8211; the carrot and stick are the name of the game; give the carrot for awhile, then beat those that don&#8217;t assimilate with a stick.</p>
<p>Therefore, whereas in PAD, I never feel like I&#8217;m really accomplishing anything, every single run through the dungeon in 10000000 &#8211; even those that don&#8217;t go particularly well &#8211; means I&#8217;ve accomplished something. It&#8217;s almost impossible to get out of the dungeon without at least some gold, or some building material, and at the stage I&#8217;m at, I really don&#8217;t need anymore building material, so thankfully, there are potions that allow me to turn that into gold and experience, both of which I need in abundance. It&#8217;s a more fulfilling experience. Granted, I&#8217;ve paid more for 10000000 than I will for PAD &#8211; two separate versions cost me about $4 thanks to a Steam sale &#8211; but that&#8217;s fine. I don&#8217;t *want* the freemium experience, where I will be assaulted with constant reminders that I can be better if I just dip into my wallet. If I want constant attempts to reach into my bank account, I don&#8217;t need a video game &#8211; my escape, and my favorite hobby &#8211; to do that, I just have to walk down a busy street in a city. I rather like the model where someone makes a game, and we pay money for that game. It&#8217;s only worked for me for the twenty or so years that I&#8217;ve actually been purchasing video games.</p>
<p>It&#8217;s too bad that GungHo &#8211; a company that has, under its&#8217; umbrella, everything from Ragnarok Online (an early MMO pioneer) to Game Arts (Grandia) &#8211; had to compromise their game design for this model. Considering how inoffensive PAD is, imagine how great it would have been had in-game revenue distribution not been the main driving point of the game&#8217;s design. That was the case with 10000000, and that&#8217;s why Eighty Eight Games will continue to get my money, and GungHo won&#8217;t see a dime.</p>
<p><sup>1 &#8211; Personally, I think it&#8217;s adorable that 27 year old Aileen still calls her brothers &#8211; a 31 year old animator and a 35 year old doctor &#8211; &#8220;Dude&#8221; and &#8220;Fluff&#8221;.</sup></p>
<p><sup>2 &#8211; That&#8217;s not a hard-and-fast rule; I&#8217;ve spent money on Jetpack Joyride with no qualms, and don&#8217;t regret it. But even that&#8217;s only $4.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/08/games-ive-played-puzzle-and-dragons-vs-10000000/&via=gamingbus&text=Games I've Played: Puzzle and Dragons vs. 10000000&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F08%2Fgames-ive-played-puzzle-and-dragons-vs-10000000%2F&amp;title=Games%20I%E2%80%99ve%20Played%3A%20Puzzle%20and%20Dragons%20vs.%2010000000" id="wpa2a_8"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/08/games-ive-played-puzzle-and-dragons-vs-10000000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wada Was The Start: Why Square Enix Is In Serious Trouble</title>
		<link>http://www.gamingbus.com/2013/04/04/wada-was-the-start-why-square-enix-is-in-serious-trouble/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wada-was-the-start-why-square-enix-is-in-serious-trouble</link>
		<comments>http://www.gamingbus.com/2013/04/04/wada-was-the-start-why-square-enix-is-in-serious-trouble/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 20:34:04 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[eidos interactive]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[tomb raider]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17051</guid>
		<description><![CDATA[I remember a few years back &#8211; I believe I was writing for DailyGamesNews at the time &#8211; when I heard a story about a meeting that now-former Square Enix...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/squareenix.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/squareenix-300x150.jpg" alt="squareenix" width="300" height="150" class="alignright size-medium wp-image-17052" /></a>I remember a few years back &#8211; I believe I was writing for DailyGamesNews at the time &#8211; when I heard a story about a meeting that now-former Square Enix CEO Yoichi Wada had with his executives after what was a rather poor financial quarter. To keep it brief, he basically got them in a room and berated them, <a href="http://espn.go.com/new-york/mens-college-basketball/story/_/id/9128825/rutgers-scarlet-knights-fire-coach-mike-rice-wake-video-scandal"target="_blank">Mike Rice style</a>, yelling at them that the only thing that mattered was sales, and if they didn&#8217;t meet sales, heads would roll. Having dealt with coaches like Mike Rice and bosses who have taken that same tact &#8211; the &#8220;yell at them until they cry&#8221; school of management &#8211; I knew how it would end: there&#8217;d be initial fear and reaction to the noise, then everyone would realize how screwed they were &#8211; not individually, but as a group &#8211; because of the lack of leadership they were getting.</p>
<p>I couldn&#8217;t help but think of that as I heard the news that Wada had &#8220;stepped down&#8221; (read: Humpty Dumpty was pushed) as the CEO of SquareEnix. For the thirteen years that Wada has been a senior executive at the company &#8211; twelve of those as its CEO &#8211; Squeenix has been in a spiral downwards in virtually every metric, both hard and subjective. Square Enix&#8217;s financials have been a mess, with no fact showing that as clearly as the fact that Tomb Raider, which has so far sold 3.4m copies and is the best selling game of 2013 as of this writing, underperformed expectations<sup>1</sup>; when a game sells three and a half million copies in a month and it still isn&#8217;t good enough, you have a serious management problem on your hands.</p>
<p>However, Square Enix has also had a problem managing their reputation with gamers. Very few gamers are as dedicated in our business as those who support Japanese role playing games. Typically the milieu of the dedicated to begin with, Square&#8217;s past games raised a generation of gamers, one in which I was a part of, and therefore raised the bar for everything bearing the company&#8217;s name, sometimes to absurd levels. As the PlayStation 2 hit, the company could do very little wrong; even their failed experiments, like The Bouncer, did well for themselves. However, a combination of substandard games, questionable localization decisions, and in more recent years, outright contempt for their fans<sup>2</sup> have led to the brand being damaged, especially in areas they&#8217;re trying to expand in like the MMO market. As time has passed, the relationship between the consumer and the company became badly damaged, and while that would normally not be entirely permanent &#8211; Electronic Arts is still in a very strong position despite executives from the company pretty much telling longtime fans to shut up and stop being a <a href="http://www.gamesindustry.biz/articles/2013-04-02-ea-mobile-boss-freemium-haters-a-vocal-minority"target="_blank">vocal minority</a> &#8211; it&#8217;s different with the kind of fans that Square&#8217;s games have. I&#8217;ve mentioned that they&#8217;re overly dedicated, but that also means they&#8217;re overly attached, and when you mistreat someone who&#8217;s a little too invested in the relationship, they lash out. The problem with vocal minorities is that eventually, they become loud enough to become a <i>very vocal</i> majority, and that&#8217;s what has largely happened in the current generation of consoles. When I purchase anything from Square Enix, I expect a large amount of frustration that has nothing to do with the game to come along with it &#8211; be it an over inflated price, or extra hoops such as the ridiculous PC port of Final Fantasy VII that I discussed on Twitter recently &#8211; and after awhile, I just get sick of dealing with the bullshit. If I am sick of them, how many millions more are in my boat with me?</p>
<p>Unfortunately for Square Enix, being such a large company, &#8220;nimble&#8221; is the last word to come to mind. They&#8217;re getting assaulted on all fronts, and yet their major game in Japan is Dragon Quest X, a subscription based MMO on the Wii. That game has zero chance of success in America. But in other areas, they are suffering as well. Arguably the best thing the company has done is their work relating to Eidos, who was a breath away from liquidation when Square Enix bought them out. Since then, that arm of the group has produced some outstanding games such as Deus Ex, Hitman and Tomb Raider. However, all three of their games have underperformed their expectations in the upcoming quarterly report, which indicts poor management and runaway development costs. On the mobile front, they&#8217;re getting swallowed alive in Japan by DeNA and GREE, and their combination of premium (in the literal sense of the word) priced ports of 25 year old games and <a href="http://www.gamingbus.com/2013/01/18/final-fantasy-all-the-bravest-ruins-square-enixs-name/"target="_blank">atrocious, borderline scandalous</a> &#8220;freemium&#8221; experiments that happen to cost money are not exactly setting the world on fire. In terms of their bread and butter &#8211; Japanese role playing games brought over to the Western world &#8211; they&#8217;re a mess. Final Fantasy XIV was an abomination that never should have been released in the state it was. Final Fantasy XIII Versus and Type-0 have just about hit vaporware status, a word previously synonymous with the likes of Duke Nukem Forever. And while the localization of <a href="http://www.siliconera.com/2013/04/03/bravely-default-flying-fairy-will-be-localized-for-the-west/"target="_blank">Bravely Default</a> is a step in the right direction, that&#8217;s still a niche game for a company that needs to start making serious mainstream profits, immediately.</p>
<p>As one of millions of people across the world who grew up in love with Square Soft, it&#8217;s almost tragic to see what has happened during Yoichi Wada&#8217;s term as Chief Executive Officer. It&#8217;s easy to blame him for the company&#8217;s failures, but the rot goes so deep &#8211; arguably to the root of Japanese culture in and of itself, a culture that, especially in the corporate world, abhors change and resists evolution &#8211; that it&#8217;s impossible to really know where to begin to clean up the mess. Like Electronic Arts, they&#8217;ve let their CEO go, but unlike EA, they don&#8217;t have any solid ground to stand on for the future. They are in the position that no large, publicly traded company wants to be in: their main business drying up or being relegated to irrelevance, and unable to make a foothold in emerging markets that have been staked out by smaller, more nimble companies. Such words are usually the beginning of a company&#8217;s obituary, and if Squeenix&#8217;s incoming CEO doesn&#8217;t have the temerity to change the company&#8217;s root culture with near immediacy, we could be reading that obituary sooner than any of us wants to admit.</p>
<p><sup>1 &#8211; Leaked numbers indicate that the expectation floor &#8211; the break even, minimum number &#8211; was five million copies; they were expecting closer to six. This, for a series that had been a critical failure in the West for years, and for whom 3.4m copies was the largest launch in its history. Who is doing Squeenix&#8217;s projections, Don Quixote?</sup></p>
<p><sup>2 &#8211; When asked if a sequel to Chrono Trigger was coming, Shinji Hashimoto <a href="http://www.destructoid.com/want-a-chrono-trigger-sequel-buy-more-remakes--135393.phtml"target="_blank">stated</a> , in an exasperated tone, that there wouldn&#8217;t be anything in the near future for Chrono Trigger because fans weren&#8217;t buying the remake, stating bluntly &#8220;If people want a sequel, they should buy more!&#8221;. It should be noted that at the time it was released, the Chrono Trigger remake &#8211; more of a port than a remake, only really featuring a better translation and a couple of extra side quests &#8211; was priced at $40, literally the most expensive DS game on the market. Even Pokemon games released at the time, save for HeartGold and SoulSilver (which came with pedometers), cost $35.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/04/wada-was-the-start-why-square-enix-is-in-serious-trouble/&via=gamingbus&text=Wada Was The Start: Why Square Enix Is In Serious Trouble&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F04%2Fwada-was-the-start-why-square-enix-is-in-serious-trouble%2F&amp;title=Wada%20Was%20The%20Start%3A%20Why%20Square%20Enix%20Is%20In%20Serious%20Trouble" id="wpa2a_10"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/04/wada-was-the-start-why-square-enix-is-in-serious-trouble/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Fire Emblem: Awakening (3DS)</title>
		<link>http://www.gamingbus.com/2013/04/01/review-fire-emblem-awakening-3ds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-fire-emblem-awakening-3ds</link>
		<comments>http://www.gamingbus.com/2013/04/01/review-fire-emblem-awakening-3ds/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 22:54:32 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Editor's Picks]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[chrom]]></category>
		<category><![CDATA[Fire Emblem Awakening]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[lucina]]></category>
		<category><![CDATA[marth]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17037</guid>
		<description><![CDATA[Fire Emblem has always been one of my favourite franchises since it dropped in North America in 2003 on the Game Boy Advance. When I first saw it in a...]]></description>
				<content:encoded><![CDATA[<p>Fire Emblem has always been one of my favourite franchises since it dropped in North America in 2003 on the Game Boy Advance. When I first saw it in a store, I was looking for something to play before heading out for a few weeks out to sea, and my only thought at the time was &#8220;yay, Advance Wars with RPG elements!&#8221;. It was an easy $30 to spend, and though I had problems in the beginning (laughably, I kept looking for a Phoenix Down equivalent that never materialized), it became one of the most addicting games I ever played. True fact: my old copy of Fire Emblem from those days is still in outstanding condition, whereas most of my other GBA games are really beat up. The reason for this is simple: Fire Emblem just simply never left my GBA for the last half a year of my naval career. This led to me searching for more information on the series when I hit civilian life, which led to me finding the Fire Emblem: Sanctuary of Strategy, which indirectly led to virtually everything that I do, and everyone that I know, even nine years later.</p>
<p>Despite being such an exalted franchise, I haven&#8217;t written too much in my professional life about the series. I reviewed the import copy of <a href="http://diehardgamefan.com/2008/11/14/import-review-fire-emblem-shin-ankoku-ryu-to-hikari-no-ken-nds/"target="_blank">Shadow Dragon</a> back when it was new, and it got the equivalent of a 6.5; good, but not great. Every other Fire Emblem game would have gotten about the same score, with Sacred Stones and Radiant Dawn scoring lower. These are decent scores, but nothing otherworldly; as a reviewer, I have to consider how the game plays to a mainstream audience, and Fire Emblem has never been much for accessibility, something which is a benefit in the fandom. At the very least, it&#8217;s helped me avoid the accusations that I&#8217;m a mindless fanboy.</p>
<p>And then, Fire Emblem: Awakening hit, which is going to open me up to a lot of questions.</p>
<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/03/feawakeningboxart.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/03/feawakeningboxart-300x276.jpg" alt="feawakeningboxart" width="300" height="276" class="alignleft size-medium wp-image-17039" /></a><b>Fire Emblem: Awakening<br />
System: Nintendo 3DS<br />
Developer: Intelligent Systems<br />
Publisher: Nintendo<br />
Release Date: February 4th, 2013<br />
MSRP: $39.99</b></p>
<p>The first thing players are made to do when they load up a new game is to create their avatar, who is then found lying in the grass of Ylisse by Chrom, his sister Lissa, and their subordinate Frederick. These three make up the bulk of the Shepherds, a group of fighters who protect the citizens from bandits. Eventually, Risen &#8211; undead fighters &#8211; invade, but the Shepherds are given help by an enigmatic figure calling himself Marth, named after the hero from Shadow Dragon and New Monshou no Nazo who is, in game time, from thousands of years prior. The story from there evolves into the Fire Emblem standard of eventually saving the world, but like with most good Fire Emblems, the real fun to be had is with the twists it takes to get there, as well as the characters that make up the plot. Fire Emblem has usually had good characterization, but Awakening is on such a high level it&#8217;s almost unfair. Virtually every character, even those cut from the cloth of standard anime tropes such as the hard-ass butch female Sully and classic &#8220;b-baka!&#8221; tsundere Severa, have their own little personality traits that make them special, and fun to have around the party for more than just stats and killing enemies… and that doesn&#8217;t even get to the truly &#8220;special&#8221; cases like Henry (who sometimes says &#8220;Yeah! Blood!&#8221; when making a kill) and Noire, who is completely schizophrenic. The overall story is outstanding; while the story itself is nothing that hasn&#8217;t been seen before, it has enough twists and turns that it keeps the player invested the whole time. The characters and the amazing localization are what bring the story from &#8220;good&#8221; to &#8220;great&#8221;, adding such flare that they nothing ever feels generic. Fire Emblem games have always been made or broken on their characters, and FE:A has the best characterization the series has seen thus far.</p>
<p>The story is largely driven by multiple parties, but of optimal importance is the player&#8217;s avatar. Brought over from New Monshou, the game allows players to create an avatar with the tactician class. Despite the physical settings that one can apply, including the character&#8217;s gender, there is no change to the story or the dialogue with the exception of certain support conversations. This is unfortunate; Intelligent Systems missed a chance to apply different personality types, even if they&#8217;re as stereotypical as &#8220;mild-mannered&#8221; or &#8220;gruff&#8221;. Ultimately, it&#8217;s my unit, but it never really felt like &#8220;my&#8221; unit; it was just a character that had my name attached to it. This didn&#8217;t hurt the game, but it does feel like Nintendo could have stretched a double into a triple.</p>
<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/fea1.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/fea1-247x300.jpg" alt="fea1" width="247" height="300" class="alignright size-medium wp-image-17045" /></a>When I think of what Fire Emblem: Awakening really is, it comes to me: this is every good idea the Fire Emblem series has had, all mashed together in one. The biggest difference for those who didn&#8217;t import New Monshou is the addition of casual mode for those that want that option. In every Fire Emblem game prior, death was permanent, giving gamers who made a mistake the option of either restarting the stage to keep everyone, or going forth with less people, and a finite source of units to recruit. Now, gamers have the option of having that be the case, or getting their units back after the stage, something more akin to Shining Force. This is a game-changing addition, and for anyone who isn&#8217;t an elitist prick about this kind of thing, it&#8217;s a 100% positive change. Fire Emblem has always had a problem bringing in fans who weren&#8217;t hardcore strategy buffs; forget the casual gamer. This helps tremendously in that regard, especially when it&#8217;s considered that the game is really written around the idea that the player is going to have a full roster. </p>
<p>Another addition includes extra battles with Risen on the world map, courtesy of Fire Emblem Gaiden and Sacred Stones, as well as some other map battles I&#8217;ll go into more in a bit. Whereas previous Fire Emblems had a finite number of stages with a finite number of enemies and finite amounts of experience to gain, Awakening doesn&#8217;t; I&#8217;ve had almost as many battles after beating the main game as I had beforehand. Considering this, it&#8217;s to the player&#8217;s benefit to have *some* room for error, because playing in classic mode makes every little mistake, in every tiny little stage, a restart waiting to happen. Experienced players should probably look to play on Hard/Casual.</p>
<p>In addition to the Risen battles, there is also the chance to meet up with potential allies via the world map as well. Key people from past games can be downloaded via SpotPass and made to appear on the map, at which point they can have items purchased from them, be recruited outright for a level of gold dependent on their level, or the player can choose to fight them and their team, with the unit being recruitable. The game explains that the units are basically ghosts; they represent nothing more than a card image of what they once were. Therefore, they don&#8217;t speak, or interact in any way, they can&#8217;t do supports, and they&#8217;re just blank units; the equivalent of replacement units from Shadow Dragon. This is unfortunate for those that had favourites and would like to see how they would interact in this new world with these new characters, but from a story standpoint, it makes sense, and forces the player to focus on the current (and superior) units.</p>
<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/fea2.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/fea2-247x300.jpg" alt="fea2" width="247" height="300" class="alignleft size-medium wp-image-17044" /></a>Children come into play for the first time since Seisen no Keifu (FE4), and Intelligent Systems learned some lessons from that 19 year old game. Characters support up to &#8220;A&#8221; generally &#8211; unlike past games, characters can support up to &#8220;A&#8221; for all of their supports, there are no limits &#8211; but for certain male/female pairings, a person can pair up and get to &#8220;S&#8221; support, an option new to the series. This indicates that the couple is married, and first generation characters can have children. The children are set to their mother &#8211; for example, Cynthia will always be Sumia&#8217;s daughter, no matter what &#8211; and have different traits depending on who their father is, such as different hair colour, different available classes, the last skill from both parents, and different growths. Those traits band together to ensure that the children effectively break the latter half of the game; the first generation characters, with few exceptions, just can&#8217;t keep up with their kids, and in some cases, pairing up particularly strong or advanced characters can lead to hilarious results, like my Donnel and Sully offspring that immediately started dual-shotting archers, as a knight. Those children can also marry each other, and while they don&#8217;t have offspring of their own, they can still enjoy the support bonuses from marriage.</p>
<p>All of this comes together on the maps themselves, where battles are waged. The standard Fire Emblem weapon triangle, a rock-paper-scissors setup with lances, axes and swords, comes back, and the advantages seem more pronounced than in games past, with the right weapon both adding and decreasing damage. Good stats will still overcome the weapon type, but it&#8217;s not something that can be outright ignored anymore. Magic was also tweaked, though I&#8217;m not entirely sure it was for the better. There&#8217;s still three types of magic, but there&#8217;s no triangle to them like there was in FE7 or Sacred Stones. However, some magics do have their own advantages; thunder magic tends to have a higher critical rate, fire magic tends to be more powerful, and wind magic has an advantage against flying units. Unless you&#8217;re using a really low magic unit, there&#8217;s just not much point in using fire; the chance for higher critical hits or being able to attack a flying unit are simply to good to ignore, and when using magic, there&#8217;s really no strategy to it; it&#8217;s just a matter of attacking the enemy, and making sure a flying unit doesn&#8217;t get in the way of a wind tome. One major addition is the ability to pair up units. It&#8217;s similar to the rescue mechanic of past games, but whereas rescuing units carried movement and stat penalties for the carrying unit, in FE:A, there is no &#8220;carrying&#8221; unit; both units travel together, with the movement stats of the front unit, and they can be switched post-move so that the back unit can attack. Therefore, a General can combine with a Falcon Knight, the Falcon Knight can fly with both of them, and the general can attack on the same turn. Adding to this is the support system, which has any one unit next to an attacking unit having the ability, based on percentage, to do a follow-up attack or defend the primary unit from damage; if units are paired, it will definitely be that unit. Furthermore, when units attack adjacent to units that they&#8217;re compatible with &#8211; meaning, they can have support conversations with them &#8211; their is a larger stat boost, and as support level increases, the chances of attacking and defending in co-op attacks increases. This is yet another game changer that opens up a lot of possibilities for strategy, and also helps with getting unit support conversations unlocked.</p>
<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/04/fea3.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/04/fea3-247x300.jpg" alt="fea3" width="247" height="300" class="alignright size-medium wp-image-17045" /></a>All in all, this is the deepest Fire Emblem game in the series&#8217; history. The options given to the player, as well as map layouts, difficulty options, and other assorted sundries, make this a game that fans will be able to play for years. The game&#8217;s post-release support thus far shows that&#8217;s going to be the case, with a combination of free SpotPass updates that give players free items, characters from past games and other assorted goodies, and paid DLC maps. The DLC maps can get expensive &#8211; a three pack map usually costs $6.50 &#8211; but they play deep, with lots of units and experience for the player&#8217;s units that carries over to the main game. Winning DLC stages often get players new items and a new, improved character from past games (I.E.: the Marth you win in the DLC stages is different than the one you can recruit on SpotPass). However, the DLC maps won&#8217;t mean as much to players coming into Fire Emblem fresh as it will for those who have played past games in the series. Not only do they contain the names and pictures of characters from the past games, but they utilize touches like the map and battle music from them, too. Fans that came into the series with Eliwood&#8217;s game will have their mark-out moment when the map theme hits; personally, my biggest one came when I heard the battle music from Seisen no Keifu. What are minor, insignificant touches to the average fan will mean the world to those who have been around the block. Nintendo is still releasing content for the game, so expect replayability well into the future.</p>
<p>Fire Emblem: Awakening isn&#8217;t just the best game on the 3DS right now. It isn&#8217;t even just the best Fire Emblem game of all time. It goes beyond that. After playing this game since its release, and making sure I wasn&#8217;t just overdosing on hyperbole, I have to put this on the strategy RPG&#8217;s equivalent of a Mount Rushmore, alongside Final Fantasy Tactics, Shining Force II and Tactics Ogre. This is, without a doubt in my mind, in the conversation as one of the best SRPGs of all time. It simply must be experienced by anyone, whether they&#8217;re veterans of the genre or coming in. The minor quibbles I had with the game are utterly irrelevant. I cannot recommend Fire Emblem: Awakening strongly enough.</p>
<p>PROS</p>
<p>* Outstanding characterization and localization.<br />
* Endless battles and customization options lead to limitless replayability.<br />
* Outstanding post-release support.<br />
* Different difficulty options cater to everyone from the hardcore to newbies.<br />
* SpotPass options are outstanding.</p>
<p>CONS</p>
<p>* Occasional balance issues and difficulty spikes.<br />
* Game is easy to &#8220;break&#8221;. Some characters and skills markedly better than others.<br />
* DLC is pricey.</p>
<p><span style="font-size: large;"><strong>FINAL SCORE: A</strong></span></p>
<p><i>Disclosure: Fire Emblem: Awakening was <a href="http://www.gamingbus.com/2013/02/05/the-odyssey-my-three-hour-trip-to-acquire-fire-emblem-awakening/"target="_blank">purchased</a> by the reviewer. As of the writing of this review, the reviewer had beaten the main game on Normal/Classic and all available DLC/SpotPass maps, with 80 hours on his main save file. The reviewer was formerly the root administrator of the Fire Emblem: Sanctuary of Strategy</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/04/01/review-fire-emblem-awakening-3ds/&via=gamingbus&text=Review: Fire Emblem: Awakening (3DS)&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F04%2F01%2Freview-fire-emblem-awakening-3ds%2F&amp;title=Review%3A%20Fire%20Emblem%3A%20Awakening%20%283DS%29" id="wpa2a_12"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/04/01/review-fire-emblem-awakening-3ds/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Why John Riccitiello&#8217;s Resignation Is Bad For Gamers</title>
		<link>http://www.gamingbus.com/2013/03/20/why-john-riccitiellos-resignation-is-bad-for-gamers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-john-riccitiellos-resignation-is-bad-for-gamers</link>
		<comments>http://www.gamingbus.com/2013/03/20/why-john-riccitiellos-resignation-is-bad-for-gamers/#comments</comments>
		<pubDate>Wed, 20 Mar 2013 13:00:21 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[executives]]></category>
		<category><![CDATA[financials]]></category>
		<category><![CDATA[john riccitiello]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17031</guid>
		<description><![CDATA[I&#8217;m going to do something most writers don&#8217;t do and spoil the rest of my writing by linking to someone else who has more or less said the same thing...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/03/riccitiello.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/03/riccitiello-195x300.jpg" alt="riccitiello" width="195" height="300" class="alignleft size-medium wp-image-17032" /></a>I&#8217;m going to do something most writers don&#8217;t do and spoil the rest of my writing by linking to someone else who has more or less said the same thing I&#8217;m about to. Therefore, if you&#8217;ve already read Ben Kuchera&#8217;s <a href="http://penny-arcade.com/report/article/ea-ceo-john-riccitiello-steps-down-and-you-should-be-afraid"target="_blank">article</a> explaining why people should be &#8220;afraid&#8221; of this move, you&#8217;ll read a lot of the same stuff here. On a related note, thanks for at least clicking through for my advertisers&#8217; sake!</p>
<p>For the six of you still here, I&#8217;ve actually been a defender of Riccitiello in the past. People don&#8217;t quite realize what he brought to the company when he came on in 2007. EA at that time was *the* preeminent industry bad guy back then, putting out substandard licensed stuff while getting rocked by the ea_spouse controversy, which put the spotlight on how the company treated its developers. For people accusing EA of being franchise happy now, it was way worse in those days. Riccitiello came on, and one of the first things he did was clean up the corporate culture, reducing overtime and improving morale at both the publisher and its developers. He also bemoaned the company&#8217;s past practices of purchasing and subsequently destroying in-house developers, such as Bullfrog, like the spoiled child from the first Toy Story destroying his toys. He even made cursory statements about dropping the then-novel $60 price point for AAA games. Lastly, during his tenure, Riccitiello, along with Zynga, has been the industry leader in lobbying for full rights to the Lesbian, Gay, Bisexual and Transgendered community.</p>
<p>Most notably, he was at the helm of an experimentation with new ideas and new intellectual properties. Mirror&#8217;s Edge wasn&#8217;t a good game, but it was a brilliant idea that I would love to see cooked better. Dead Space was a very good horror game until the company intentionally took it in a more generic direction in an attempt to drive mainstream sales. EA Sports also did a lot of amazing things, including allowing for full 11 on 11 football matches, the logistics of which are often lost on the casual fan. Many other EA-published products, such as the little-known Create, were outstanding ideas. For all the stick the company gets lately, most of it justified, John Riccitiello was the CEO at a time when EA was legitimately making inroads to address their previously atrocious reputation.</p>
<p>The previous two paragraphs are why this one is going to be so painful to write: eventually, Riccitiello had to adjust to what the market &#8211; the NASDAQ, literally the only one that matters &#8211; wanted. Jim Sterling of Destructoid <a href="http://www.destructoid.com/john-riccitiello-steps-down-as-electronic-arts-ceo-249028.phtml"target="_blank">held Riccitiello responsible</a> for all of the anti-consumer practices that EA has been stepped in the past few years, but in all honesty, if he didn&#8217;t go forward with them, this would have happened years ago. The shift to freemium in the mobile market, the proliferation of microtransactions, Origin&#8217;s existence and the ornerous DRM that comes with it, all of that wasn&#8217;t chosen by EA so much as foisted upon him by investors that want their stock price up by hell or high water. A recurring theme of my writing is that public ownership is never good for a creative endeavor, and EA is patient zero in this debate. No developer designs games with these hooks in mind; they&#8217;re put in there because business suits reacting to investors want them there. Riccitiello pulling back on his initial positions from 2007 wasn&#8217;t a case of him being dishonest, it was a case of trying to keep his job.</p>
<p>Riccitiello&#8217;s dismissal &#8211; and let&#8217;s call a spade a spade, Humpty Dumpty was pushed &#8211; is a further indictment of just where the video game industry is in a business sense. New IPs and games that challenge the gamer&#8217;s thought process and try to advance AAA gaming as a medium are out, plain and simple. it&#8217;s not about making a profit, it&#8217;s about making fuck-you money and increasing that stock price. Games can&#8217;t just be good anymore; Resident Evil 6 and Dead Space 3 were considered commercial failures for not selling 5 million copies, a number that would have been considered astronomical just a few years back. The name of the game, at least in the heavily corporate, publicly traded part of the industry, is wringing literally every dollar out of gamers that can be wrung, to the point where playing the game is secondary to being hit with sales pitches to buy even more of the game. Virtually every AAA game exists with the sole purpose of being a $60 hook into a further $30 &#8211; $50.</p>
<p>That&#8217;s going to get ten times worse at Electronic Arts &#8211; already voted <a href="http://www.polygon.com/gaming/2012/4/4/2925392/electronic-arts-named-worst-company-in-america-reacts-to-news"target="_blank"> the worst company in America</a> in a heavily astroturfed vote &#8211; now that they&#8217;ve essentially thrown their CEO overboard. Whoever Larry Probst &#8211; a man, I remind everyone again, who essentially oversaw the video game equivalent of a sweat shop &#8211; decides will be the next CEO will be under a mandate to increase shareholder value, by any means necessary. The name of the new CEO, be it Peter Moore, Eric Brown, Bing Gordon or Flash Gordon, is irrelevant. The mandate is clear, and whoever&#8217;s selected will be selected for their ability to do just that.</p>
<p>If you&#8217;re a fan of games, this is horrible news. It&#8217;s especially troublesome if you&#8217;re a sports fan. Horror fans angry at what EA did to Dead Space 3 can just as easily turn to Lone Survivor, Amnesia or Corpse Party to get their horror fix. Anyone who thought SimCity was a disaster can always play Ciivlization to get similar gameplay. Battlefield haters are overflowing with choice. Sports gamers? Madden has an exclusive license, NHL might as well, and the only game in their sports lineup that has shown any kind of improvement in the past few years is FIFA (who has competition from Pro Evolution). If you&#8217;re dissatisfied with any of these, you have no choice. For people like me, this is depressing.</p>
<p>A lot of gamers are giving Riccitiello stick because of the things that have been in the news, but if they want to direct their ire, they should direct it at themselves. With their dollars, they have proven that they will buy the very things they dislike, and that they will not take risks on anything that isn&#8217;t safe and familiar. Because of this, the most progressive AAA CEO we could have asked for is gone, likely to return to venture capital, and the resulting changes are going to make the past couple of years seem like a pleasant dream.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/03/20/why-john-riccitiellos-resignation-is-bad-for-gamers/&via=gamingbus&text=Why John Riccitiello's Resignation Is Bad For Gamers&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F03%2F20%2Fwhy-john-riccitiellos-resignation-is-bad-for-gamers%2F&amp;title=Why%20John%20Riccitiello%E2%80%99s%20Resignation%20Is%20Bad%20For%20Gamers" id="wpa2a_14"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/03/20/why-john-riccitiellos-resignation-is-bad-for-gamers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Classic, Definitive Review Is Dying</title>
		<link>http://www.gamingbus.com/2013/03/19/the-classic-definitive-review-is-dying/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-classic-definitive-review-is-dying</link>
		<comments>http://www.gamingbus.com/2013/03/19/the-classic-definitive-review-is-dying/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 13:00:14 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[games journalism]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17026</guid>
		<description><![CDATA[For all of the issues deriving from the launch of SimCity &#8211; beyond my own schadenfreude relating to the situation &#8211; an interesting situation developed: reviews of the game ended...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/03/checklist21.gif"><img src="http://www.gamingbus.com/wp-content/uploads/2013/03/checklist21.gif" alt="checklist21" width="272" height="300" class="alignleft size-full wp-image-17027" /></a>For all of the issues deriving from the launch of SimCity &#8211; beyond my own <a href="http://www.gamingbus.com/2013/03/07/bought-simcity-mad-about-it-you-deserve-what-you-get/"target="_blank">schadenfreude</a> relating to the situation &#8211; an interesting situation developed: reviews of the game ended up being all over the place. Usually, that means a wide range of scores, but in this case, it was a wide range of people handling the situation in different ways. Some places did the classic review format, with the review dropping at the publisher-specified embargo. Some waited a few days for EA and Maxis to figure their shit out, which they didn&#8217;t; naturally, the later reviews are harsher than the earlier ones. And a few did things completely around the bend. Polygon <a href="http://www.polygon.com/game/simcity-2013/2630"target="_blank">changed their score</a> three separate times, going from a 9.5 (their Metacritic score) to an 8.0 to a 4.0 after the removal of many elements of the game to get it running smoothly again. The Penny Arcade Report put out an unscored review of the game that said the game is really good, but followed up immediately by an editorial by Ben Kuchera noting that the review conditions were optimal, and that things would likely change upon the game&#8217;s release. He basically said &#8220;here&#8217;s our review, but now that you&#8217;ve seen it, know it&#8217;s likely bunk&#8221;.</p>
<p>This isn&#8217;t a new phenomenon, to tell the truth. The difference is that we finally have a game big &#8211; and messy &#8211; enough to point out just how hard it is to do a classic review nowadays.</p>
<p>In a sense, the &#8220;classic&#8221; review is going the way of the &#8220;classic&#8221; game. It used to be, the game was released, complete, and a reviewer completed a review, using the game&#8217;s final code. This system worked since the dawning of the games press. Then, post-release support became possible, as the internet allowed us to patch PC games, and later console games, after release. Unfortunately, what was at one time a convenience soon became a crutch, as publishers started getting games out first and worrying about patching them up later, if and when it was convenient.</p>
<p>Despite this, reviews have still been done the classic way of reviewing the finished code &#8211; even if &#8220;finished&#8221; is a laughable term &#8211; as close to the day of release as possible, preferably before it. There are a lot of reasons for this, mainly having to do with maximum visibility. Reviews of a game before it&#8217;s released are highly valuable to both the company behind the game (to grow hype, if it&#8217;s good) and the people publishing the review (to get the maximum views); after the first few days, reviews get less and less attention, and a week or so after release, sites might as well throw their reviews in the incinerator because no one cares, and the few that do comment just to say the review is old. While these are all legitimate reasons to have a review out, from a practical standpoint, it hasn&#8217;t worked out well from the perspective of giving the definitive word of a game&#8217;s quality, only the perceived quality on release day.</p>
<p>As a sports gamer, this is an issue near and dear to my heart. I cannot count the times I&#8217;ve seen reviews for games that rated high where the online features were bunk. There&#8217;s also the problem of EA Sports games, where the blessing of tuner sets and a heavy patching process &#8211; a place where EA admittedly blows 2K out of the water &#8211; means that the game that&#8217;s out two weeks after release is often vastly different than the one two weeks prior, or even two weeks after. What do you do? Do you wait to put out your review until well after the game&#8217;s been released and bought up? Do you put out a crappy review initially? Do you put out impressions of the game as you go along? I&#8217;m still trying to figure that out, and from the looks of it, the industry is, too.</p>
<p>As always-on DRM and other online-centric systems become more and more ubiquitous<sup>1</sup>, the journalistic practice of reviewing these games is going to have to adapt if what we care about is getting it right. In some corners of the internet &#8211; some very large, well populated ones &#8211; getting the pageviews is literally the only thing that matters, accuracy be damned. But readers will gravitate to the better sources, and the sooner the better sources figure out how to do reviews in the new era, the more relevant they&#8217;ll become.</p>
<p><sup>1 &#8211; As I stated a month ago, get comfy, because this <a href="http://www.gamingbus.com/2013/02/13/consumer-opposition-to-new-console-drm-is-meaningless-they-will-buy/"target="_blank">isn&#8217;t going away</a>.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/03/19/the-classic-definitive-review-is-dying/&via=gamingbus&text=The Classic, Definitive Review Is Dying&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F03%2F19%2Fthe-classic-definitive-review-is-dying%2F&amp;title=The%20Classic%2C%20Definitive%20Review%20Is%20Dying" id="wpa2a_16"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/03/19/the-classic-definitive-review-is-dying/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Think You Own Your Digital Games? Beware The JManga Incident</title>
		<link>http://www.gamingbus.com/2013/03/14/think-you-own-your-digital-games-beware-the-jmanga-incident/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=think-you-own-your-digital-games-beware-the-jmanga-incident</link>
		<comments>http://www.gamingbus.com/2013/03/14/think-you-own-your-digital-games-beware-the-jmanga-incident/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 22:12:55 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[Digital Rights Management]]></category>
		<category><![CDATA[jmanga]]></category>
		<category><![CDATA[manga]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17022</guid>
		<description><![CDATA[One of the arguments against digital distribution has been that you don&#8217;t really &#8220;own&#8221; your games; you simply rent them, and the ownership &#8211; including the ability to take away...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/03/jmanga.jpg"><img src="http://www.gamingbus.com/wp-content/uploads/2013/03/jmanga-300x180.jpg" alt="jmanga" width="300" height="180" class="alignleft size-medium wp-image-17023" /></a>One of the arguments against digital distribution has been that you don&#8217;t really &#8220;own&#8221; your games; you simply rent them, and the ownership &#8211; including the ability to take away legally &#8220;purchased&#8221; games &#8211; still resides with the company doing the selling. It&#8217;s an interesting carrot and stick dichotomy; if they give the stick, consumers lose the carrots. However, it&#8217;s never been taken seriously as an argument because, hey, it&#8217;s not like a company&#8217;s just going to remove all access to your games, right? That&#8217;d be terrible PR!</p>
<p>What just happened to JManga should reignite the question.</p>
<p>JManga, launched in 2011 as a way to legally read manga and support publishers &#8211; many of whom were getting destroyed by scanlations and other forms of piracy &#8211; announced yesterday that they were <a href="http://www.jmanga.com/urgent-message"target="_blank">shutting down</a> their service on May 30th. Sites close all the time, but the notable thing is that all manga is unviewable after that date, including manga purchased.</p>
<blockquote><p>2. What will happen to the manga on My Page? &#8211; Digital manga content will be viewable until May 30th 2013 at 11:59pm. You will not be able to view digital manga content beyond this time.<br />
&#8230;<br />
7. Is there a way to download the manga I have purchased? &#8211; <b>It is not possible to download manga from My Page.</b> All digital manga content will no longer be viewable after May 30th 2013 at 11:59pm (US Pacific Time)</p></blockquote>
<p>So basically, long story short, if you purchased manga to read at JManga, legally, without resorting to piracy, you just got slapped in the face. Everything you spent money for is gone, or disappearing. You have no recourse. You have no rights. You only have anger, indignation, and regrets.</p>
<p>Meanwhile, anyone downloading or reading at one of the many manga reading and downloading sites on the Internet that don&#8217;t charge money are doing just fine. Once again, piracy wins.</p>
<p>At least for manga, it&#8217;s possible to get manga from other sources, even if they&#8217;re not legal<sup>1</sup>. Video gamers &#8211; and here, I&#8217;m speaking for console gamers &#8211; don&#8217;t really have that option. That&#8217;s been to the larger benefit of the industry, with PC gaming and the sales that brings driving down the cost of mid-tier game. But XBox Live and the PlayStation Network &#8211; for the good things those services have brought &#8211; are both closed down services. If you&#8217;re not playing by their rules, on their systems, you cannot play their games. If something were to happen, and either XBox Live or the PlayStation Network were to close &#8211; either to playing, or to downloading &#8211; all of the money people have spent on those games &#8211; in my case, thousands of dollars &#8211; would go to waste. This is in addition to people being kicked from the service for whatever reason &#8211; something an Origin rep clearly told a customer they would do to their PC games &#8211; or other assorted reasons for blocking an account or access from said account.</p>
<p>There is precedent for all of this outside of the video game industry, and Amazon &#8211; historically seen as a good option for everything from buying video games to buying tablets &#8211; shows us some of the most extreme among them. Back in 2009, they angered customers by <a href="http://www.nytimes.com/2009/07/18/technology/companies/18amazon.html?_r=0"target="_blank">deleting purchased books</a> from customers Kindle devices overnight and refunding them the purchase price, a move that goes from upsetting to laughable once it&#8217;s remembered that the books were George Orwell&#8217;s Animal Farm and Nineteen Eighty-Four<sup>2</sup>. Last year, the case of Linn Nygaard was brought to the forefront, as Amazon deleted her account &#8211; and with it, <a href="http://www.bekkelund.net/2012/10/22/outlawed-by-amazon-drm/"target="_blank">access to her purchased books</a> &#8211; without any explanation. Attempts to gain insight as to what happened were fruitless; they simply sent her and her money down the memory hole.</p>
<p>It&#8217;s important to remember that technically, every single company that sells us digital video games has the same rights. If Microsoft wants to disable access to your games on the Live Arcade, they can, and there&#8217;s nothing anyone can do about it except hope the story goes viral. If Steam wants to disable all of your games, poof; they&#8217;re gone. Furthermore, the industry is going more and more digital, so the carrots are guarded by more and more sticks. With few exceptions, the companies holding the sticks have shown they&#8217;re willing to use them whenever it&#8217;s convenient to them. Regardless of the circumstances, the fact is that every single games service out there has the same control of our product that JManga did.</p>
<p>This is a future that&#8217;s becoming increasingly relevant. We are no longer able to purchase our product; we&#8217;re merely renting it, for the same price of course. Unless gamers, as consumers, band together and let it be known &#8211; with our money, because executives don&#8217;t care about bitchy website and forum posts &#8211; that this is unacceptable, instances like this will become more common. These companies do not deserve our blind trust. Manga readers who wanted to stay on the right side of the law gave that to them, and look where it got them.</p>
<p><sup>1 &#8211; There are many arguments to be made that the ease the Internet gives in both downloading and &#8220;scanlating&#8221; &#8211; basically, Photoshopping the Japanese out and the English in &#8211; manga and anime have led to a lot of hardships in that industry. But increasingly anti-consumer practices are not the answer. The horse has left the barn; no sense closing the door now.</sup></p>
<p><sup>2 &#8211; Doubly ironic: while the copyright to Nineteen Eighty-Four doesn&#8217;t expire in the United States until 2044, it&#8217;s public domain in Canada and Australia.</sup></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/03/14/think-you-own-your-digital-games-beware-the-jmanga-incident/&via=gamingbus&text=Think You Own Your Digital Games? Beware The JManga Incident&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F03%2F14%2Fthink-you-own-your-digital-games-beware-the-jmanga-incident%2F&amp;title=Think%20You%20Own%20Your%20Digital%20Games%3F%20Beware%20The%20JManga%20Incident" id="wpa2a_18"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/03/14/think-you-own-your-digital-games-beware-the-jmanga-incident/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Steam Box Launching At $1000, And Dead In The Water</title>
		<link>http://www.gamingbus.com/2013/03/12/first-steam-box-launching-at-1000-and-dead-in-the-water/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-steam-box-launching-at-1000-and-dead-in-the-water</link>
		<comments>http://www.gamingbus.com/2013/03/12/first-steam-box-launching-at-1000-and-dead-in-the-water/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 00:41:09 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[dean lombardi]]></category>
		<category><![CDATA[gabe newell]]></category>
		<category><![CDATA[piston]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[xi3]]></category>

		<guid isPermaLink="false">http://www.gamingbus.com/?p=17018</guid>
		<description><![CDATA[The first shot has been fired from the Steam Box gun, with Xi3 announcing that they are releasing the Piston at the end of the year. Reportedly, the base system...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamingbus.com/wp-content/uploads/2013/03/Steam-Logo.png"><img src="http://www.gamingbus.com/wp-content/uploads/2013/03/Steam-Logo.png" alt="Steam-Logo" width="300" height="300" class="alignleft size-full wp-image-17019" /></a>The first shot has been fired from the Steam Box gun, with Xi3 announcing that they are <a href="http://www.pcworld.com/article/2030479/xi3-takes-orders-for-piston-steam-box-at-sub-1000-prices.html"target="_blank">releasing</a> the Piston at the end of the year. Reportedly, the base system &#8211; carrying decent but overall unimpressive stats &#8211; will retail for $1,000, with $100 of credit given to people who preorder early.</p>
<p>Already, people are qualifying this. Despite the fact that Valve invested in this, as a part of their own ideal of a PC being made to fit in the living room and play games on Steam, the Piston isn&#8217;t being called a Steam Box; instead, Xi3 is careful to note that in addition to Steam, Origin and other services can be played on it. Many commentators are stating that other devices can come out with the &#8220;Steam Box&#8221; moniker, including something put out by Valve itself.</p>
<p>This is largely noise, and the noise has to be cleared soon, because if this is the future of the Steam Box &#8211; a $1,000 PC with a small form factor &#8211; then the future is grim.</p>
<p>The Steam Box was conceived for one reason: to put PC gaming in the living room alongside &#8211; or in place of &#8211; a console like a PlayStation or a Wii. Therefore, it&#8217;s not competing just against other gaming PCs &#8211; let&#8217;s face it, I can go to Best Buy right now, buy a desktop PC, slap it onto an HDMI port, run Steam in Big Picture mode and call it a &#8220;Steam Box&#8221; &#8211; but against consoles as well. Right now, the newest console on the market, the Wii U, costs $350 for the Deluxe Set<sup>1</sup>, and even with that, analysts are calling for price cuts. The comfort zone for consoles is generally in the $250 &#8211; $350 range depending on the age of the hardware, the specs, and other ancillary factors.</p>
<p>With that in mind, what consumer is going to buy a thousand dollar console? I don&#8217;t care what it does; no consumer is going to purchase something for a thousand dollars that, at first glance, does less than a personal computer that&#8217;s priced even lower. &#8220;But it&#8217;s more powerful than a typical PC!&#8221; Great, now explain that to your least technically savvy friend; that&#8217;s what you&#8217;re dealing with. If they cared about typical PC specs, they would be PC gaming.</p>
<p>What&#8217;s more worrisome is the effect this could have on public perception of the Steam Box, whatever that concept is. If this is indeed the future of the Steam Box, then the Steam Box is dead. But if Valve and others come out with cheaper Steam Boxes, with varying price points, then you start to get into market fragmentation, much like Android&#8217;s early days. No one wants to deal with that, especially if the &#8220;real&#8221; Steam Box by Valve is running Linux and the others aren&#8217;t running the same operating system; some might even be running Windows. Once that happens, updates and other sundry issues become a legitimate problem, especially if games start to be optimized to Valve&#8217;s hardware, and not just the software.</p>
<p>In my eyes, the Piston is dead on arrival. When a product comes out searching for a market, that&#8217;s usually not a good thing, and a $1,000 PC for your living room definitely qualifies. Beyond that, if this continues, Valve is in trouble of letting public perception be clouded. &#8220;Open&#8221; hardware and &#8220;open&#8221; ideals are wonderful, but they don&#8217;t work commercially, and Valve needs to hit a commercial home run on this. They might be best served closing ranks, taking control of both the message and the nuts-and-bolts of the Steam Box, and leading from their position of strength, because if this is truly where the Steam Box is going, it doesn&#8217;t stand a chance in Hell.</p>
<p><b>EDIT:</b> Looks like Steam is doing just that. In a <a href="http://www.eurogamer.net/articles/2013-03-11-valve-backed-xi3-piston-console-starts-at-USD1000">statement</a> to Eurogamer, Valve&#8217;s Dean Lombardi noted that &#8220;Valve began some exploratory work with Xi3 last year, but currently has no involvement in any product of theirs&#8221;. Personally, I think they should go farther to distance themselves from this device, to stay ahead of public perception.</p>
<p><sup>1 &#8211; I know the Basic Set is $300, but the Basic Set is virtually useless, so I don&#8217;t count it.</sup></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://www.gamingbus.com/2013/03/12/first-steam-box-launching-at-1000-and-dead-in-the-water/&via=gamingbus&text=First Steam Box Launching At $1000, And Dead In The Water&related=Gaming Bus:Bringing you the best independent gaming news around.&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.gamingbus.com%2F2013%2F03%2F12%2Ffirst-steam-box-launching-at-1000-and-dead-in-the-water%2F&amp;title=First%20Steam%20Box%20Launching%20At%20%241000%2C%20And%20Dead%20In%20The%20Water" id="wpa2a_20"><img src="http://www.gamingbus.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamingbus.com/2013/03/12/first-steam-box-launching-at-1000-and-dead-in-the-water/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
